What makes morrowind better than skyrim




















Morrowind featured a robust system for creating custom spells and enchantments, allowing the player to create nearly limitless combinations of effects. Whether they were useless, absurdly powerful, or totally ridiculous, there was little limitation beyond what magic the player knew and their own imagination. Custom spells had been done away with entirely by the time Skyrim rolled around, and though enchantment was still very much a prevalent mechanic, it was heavily deprecated and limited to specific combinations of predetermined effects.

Of course, Morrowind 's system was notoriously imbalanced, but the fun that it offered is sorely missed. Oblivion actually introduced fully voiced dialogue to the Elder Scrolls series, but anyone familiar with its NPC inhabitants is sure to remember that the quality was spotty, to say the least.

And Morrowind , for the purposes of this comparison, didn't really have any at all. Skyrim took major strides in perfecting this, and although most conversations followed predetermined scripts, they felt much more natural and less jarring. Morrowind may pack in more dialogue per NPC as a whole, but with Skyrim , players no longer need to sit down and scroll through what is essentially a self-contained book every time they want to advance the plot.

Although Skyrim 's Nordic fantasy setting is immersive and engaging, it's familiar and rooted in aesthetics that most fantasy fans are plenty intimate with. Morrowind , on the other hand, truly transports the player into an almost alien landscape of mushroom trees and ash storms. It's foreign, alluring, and absolutely begging to be explored. The landscape of Morrowind and the culture of its Dunmer inhabitants are endlessly compelling, toeing the line between conventional and dark fantasies while introducing unique elements all its own.

Exploring it truly felt like exploring another world, and that's a big part of what renders it so memorable. Drawing a graphical comparison between titles that were released nearly a decade apart might seem pedantic, but it'd be awfully naive to think that Skyrim 's breathtaking graphical fidelity isn't a factor here. Morrowind might be a fine game, but visually, it didn't age too well. Going back to Morrowind after playing Skyrim hinges heavily on the nostalgia factor. Even then, the transition back to Morrowind 's nearly polygonal models can be more than a little jarring.

For those that didn't initially experience Morrowind 's magic in its heyday, it's almost impossible to get past. When Bethesda gained their success again they got lazy and well you can look at Skyrim and see for yourself.. And i worried about TES 6.

Your thinking is the same as mine when it comes to this. Not everyone plays these games for the same reasons so not everyone will see the same things in them. I get the feeling as was said before that modern gamers don't like it when they're not being spoon fed, or hand held to get into a game, and while I can understand it, I don't always agree with this.

Explore Wikis Community Central. Register Don't have an account? I think it was definately the streamlining that has ruined the elder scrolls series after morrowind. There is no longer a sense of accomplishment for completing a questline nor do the quests require thinking. There is no reason to explore, you can craft the best weapons, only uniques are daedric artifacts, which don't really require exploration to find.

Anyone remember daedric crescent, the three different daedric helms, eltonbrand etc? Fast travel and markers do in fact ruin the experience even if you don't use them. Markers made it so that quest givers do not give you detailed descriptions on how to get to where you need to go. Fast travel doesn't make sense in its current form. I like using fast travel but i liked it better in morrowind where i used boats, silt striders, spells etc. The carriages are a pain to use because they are outside city walls and require a loading screen to get to anyways.

Quests were definately much more interesting and each guild questline was 3 or 4 times longer than skyrim's. You also needed skill prerequisites to rank up in a guild. More armor pieces also allowed for more customization and creating YOUR character. I still think skyrim is one of the better games this gen but bethesda is definately going backwards instead of progressing. User Info: thermopylae thermopylae 9 years ago 2 i love them all but totally agrees.

User Info: Arjunta Arjunta 9 years ago 4 Agreed. User Info: KirilFalara KirilFalara 9 years ago 10 for the people complaining that "they dont have the time" for such long RPGs, why dont you get a diffrent hobby then? Skyrim vs Oblivion vs Morrowind. You should get married as soon as possible in skyrim. Skyrim preservation society.

Not Skyrim but Bethesda buffonery. Side Quest. Main Quest.



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